I've always been a fan of the CyberConnect2's Naruto Storm games. Not
only were they the first game to truly nail not only the anime
aesthetics, they were also the first to offer completely simplistic yet
exhilarating combat, that delivered on the promise to make it feel like
you're playing the anime series. The latest venture, dubbed Generations,
gives fans not only a crash course into the original Naruto storyline,
but the more grown up Shippuden storyline as well. Does this mash-up of
generations make this the ultimate Naruto game?
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One Piece 4
Written By Athos Artmaster on quinta-feira, 27 de setembro de 2012 | 23:00
One Piece 3
I've always been a fan of the CyberConnect2's Naruto Storm games. Not
only were they the first game to truly nail not only the anime
aesthetics, they were also the first to offer completely simplistic yet
exhilarating combat, that delivered on the promise to make it feel like
you're playing the anime series. The latest venture, dubbed Generations,
gives fans not only a crash course into the original Naruto storyline,
but the more grown up Shippuden storyline as well. Does this mash-up of
generations make this the ultimate Naruto game?
One Piece 2
I've always been a fan of the CyberConnect2's Naruto Storm games. Not
only were they the first game to truly nail not only the anime
aesthetics, they were also the first to offer completely simplistic yet
exhilarating combat, that delivered on the promise to make it feel like
you're playing the anime series. The latest venture, dubbed Generations,
gives fans not only a crash course into the original Naruto storyline,
but the more grown up Shippuden storyline as well. Does this mash-up of
generations make this the ultimate Naruto game?
One Piece
I've always been a fan of the CyberConnect2's Naruto Storm games. Not
only were they the first game to truly nail not only the anime
aesthetics, they were also the first to offer completely simplistic yet
exhilarating combat, that delivered on the promise to make it feel like
you're playing the anime series. The latest venture, dubbed Generations,
gives fans not only a crash course into the original Naruto storyline,
but the more grown up Shippuden storyline as well. Does this mash-up of
generations make this the ultimate Naruto game?
Naruto Shippuden 2
Yes and no. Generations is an odd
end-result of a line of games that were both extremely fun and
informative (when recapping the story) and completely approachable by
anyone willing to pick up a controller and take a stab at it. Ultimate
Jutsu's were only a button press away, stylish air dashes and
substitutions were pulled off with ease, and each and every battle was a
spectacle to watch. The first two games also had a nice sense of
exploration and had players venturing through Hidden Leaf Village in
Storm, and even surrounding areas in Storm 2. So where does Generations
stand in all of this?
Naruto Shippuden
Yes and no. Generations is an odd
end-result of a line of games that were both extremely fun and
informative (when recapping the story) and completely approachable by
anyone willing to pick up a controller and take a stab at it. Ultimate
Jutsu's were only a button press away, stylish air dashes and
substitutions were pulled off with ease, and each and every battle was a
spectacle to watch. The first two games also had a nice sense of
exploration and had players venturing through Hidden Leaf Village in
Storm, and even surrounding areas in Storm 2. So where does Generations
stand in all of this?
Naruto Game 5
If you're at all used to any of the
previous Storm games, chances are you'll feel right at home here, but
rest assured there are a few tweaks. The biggest one is a substitution
meter. In essence, previous games relied on a precise block button
input, right as you're about to get hit. This will turn your character
into a stump of wood, or whatever element they represent, and pop up
immediately behind the attacking character. This was a great system
which allowed for players stuck in combos, to quickly change the flow of
combat and get an upper hand. The problem here was that this could be
used over and over by both characters, resulting in a substitution duel,
rather than an actual fight. The new substitution meter only gives a
certain amount of substitutions each character can pull off, until it's
replenished. It's a welcome addition that doesn't make that system feel
cheap.
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